
I was wrong about starting with the pixelly bits.
Just start with 50% grey noise, overlay a very faint gradient, pixellate the lot, gaussian blur 8px then whack the contrast up to full. I think the corrupty bits are just down to PSP's crap blurring :D
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Sat 14 Aug 2010, 23:49,
archived)
Just start with 50% grey noise, overlay a very faint gradient, pixellate the lot, gaussian blur 8px then whack the contrast up to full. I think the corrupty bits are just down to PSP's crap blurring :D

what does it look like before you change the contrast?
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Sat 14 Aug 2010, 23:59,
archived)

Well, I was gettign somewhere, but I think it was in entirely the wrong direction... i646.photobucket.com/albums/uu188/MadisonRose/tangyspixelscubism-1.gif
( ,
Sun 15 Aug 2010, 0:03,
archived)