
Oh fuck it, hi cockalorum!
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Sat 14 Aug 2010, 23:39,
archived)

are you still using the default renderer? these would look even better with some global illumination and tings. or maybe it can do that already.
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Sat 14 Aug 2010, 23:32,
archived)

I have AO on -- add only. Thx.
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Sat 14 Aug 2010, 23:49,
archived)

was just thinking aloud as I've been interested in extremely slow rendering methods recently, not had a proper look at blender yet.
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Sun 15 Aug 2010, 0:01,
archived)

if put through some of the free external renderers like LuxRender or Yafray although for animations certainly LuxRender is completely out of the question unless you happen to own a massive computer network as a render farm. :D
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Sun 15 Aug 2010, 10:27,
archived)

Total tj that's also a massive longshot:
Ages ago I managed to get a corrupted pixelly kind of effect in Paint Shop Pro for some wallpapers. There's one of them here. I want to recreate the effect now but I have no idea how I did it. Does anyone have a clue what I might've done? I think I probably started out with 32x32 pixellated stuff like this but dunno how I got from that to the final look. It's driving me mad experimenting with everything I can think of!
Edit: figured it out now, thanks helpful people :)
These are the steps here if anyone fancies trying it in other image apps or messing around with it
Edit2: Although I missed of the last step...whacking the contrast up to full so it's just black & white
( ,
Sat 14 Aug 2010, 23:38,
archived)
Ages ago I managed to get a corrupted pixelly kind of effect in Paint Shop Pro for some wallpapers. There's one of them here. I want to recreate the effect now but I have no idea how I did it. Does anyone have a clue what I might've done? I think I probably started out with 32x32 pixellated stuff like this but dunno how I got from that to the final look. It's driving me mad experimenting with everything I can think of!
Edit: figured it out now, thanks helpful people :)
These are the steps here if anyone fancies trying it in other image apps or messing around with it
Edit2: Although I missed of the last step...whacking the contrast up to full so it's just black & white

does that include the slightly warped look of it or just the pixely bits?
edit: i give up, this is more complicated than I thought.
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Sat 14 Aug 2010, 23:40,
archived)
edit: i give up, this is more complicated than I thought.

but see below, I think I've got it. Although I'd be intrigued to know if it comes out like this in Photoshop or other graphics programs.
Edit: And now I will write down the method, so I don't forget in future :)
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Sat 14 Aug 2010, 23:50,
archived)
Edit: And now I will write down the method, so I don't forget in future :)

I was wrong about starting with the pixelly bits.
Just start with 50% grey noise, overlay a very faint gradient, pixellate the lot, gaussian blur 8px then whack the contrast up to full. I think the corrupty bits are just down to PSP's crap blurring :D
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Sat 14 Aug 2010, 23:49,
archived)
Just start with 50% grey noise, overlay a very faint gradient, pixellate the lot, gaussian blur 8px then whack the contrast up to full. I think the corrupty bits are just down to PSP's crap blurring :D

what does it look like before you change the contrast?
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Sat 14 Aug 2010, 23:59,
archived)

Well, I was gettign somewhere, but I think it was in entirely the wrong direction... i646.photobucket.com/albums/uu188/MadisonRose/tangyspixelscubism-1.gif
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Sun 15 Aug 2010, 0:03,
archived)

and instead started with one of the brushes or spray brushes and made it really zoomed in?
edit - some pencil tools in photoshop made big gives you the weird corruptions
https://s1.b3ta.com/host/creative/21672/1683235992/KMnUX.png
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Sun 15 Aug 2010, 0:04,
archived)
edit - some pencil tools in photoshop made big gives you the weird corruptions
https://s1.b3ta.com/host/creative/21672/1683235992/KMnUX.png

I've not tried messing around with zooming in on things, will have to have a tinker.
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Sun 15 Aug 2010, 0:28,
archived)