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# he appears armless
although for 640K I'm going to call you a cunt.
(, Tue 7 Sep 2010, 20:11, archived)
# I'm going to say that optimisation is a pain in the backside
however for this level of animation it really shouldn't be 640k.

So in conclusion OPTIMISE IT HARD!
(, Tue 7 Sep 2010, 20:15, archived)
# I concur
Here's a 93K version
(, Tue 7 Sep 2010, 20:23, archived)
# Touche
(, Tue 7 Sep 2010, 20:39, archived)
#
CUNT!?... *images of past bastardry flashing passed minds eye* ... yyyeh guess so
(, Tue 7 Sep 2010, 20:29, archived)
# hehehe
willkommen
(, Tue 7 Sep 2010, 20:58, archived)