
I'm using meshlab to convert a point cloud into a lo-res mesh, which I'm exporting as a .dae to import into 3DS Max. I'm sure there's a way of texturing it in meshlab itself, but I'm buggered if I can find any nice, simple instructions on the web.
I'll try Blender. I looked at it and gave up a while ago, but that was before I tried 3ds Max - it's got to be easier than that, right?
( ,
Tue 10 Jan 2012, 18:05,
archived)
I'll try Blender. I looked at it and gave up a while ago, but that was before I tried 3ds Max - it's got to be easier than that, right?

I've just exported my lastest dabblings from C4D as a 3DS file, imported this file into Meshlab (interesting app, btw), then exported *that* out as a Wavefront OBJ file into Blender. The only thing I lost was the splodges of colour I'd slapped on in MeshLab.
So, I guess the answer is yes, you can... just about.
( ,
Tue 10 Jan 2012, 20:42,
archived)
So, I guess the answer is yes, you can... just about.