Plus, a simple test I do to see how easy any render is, is to try and render some simple text. I couldn't even add the text in Blender.
Hopefully the program's improved over the years.
(Troutman RoflcocksA glass of port... don't mind if I do.,
Tue 10 Jan 2012, 15:17,
archived)
You people seem to know what you're talking about. I need a (preferably free) bit of software that will let me texture a mesh. (Take a completely blank mesh and a texture with some flat colours,a and apply said flat colours to different parts of the object) Simple as that. At the moment I'm using 3ds Max, and every time I open it and look at its zillion menus and options, I die a little inside.
Any suggestions? It has to be able to export as .obj as well...
It's a complete arse to learn but once you do (and experience the efficiency and speed of it) you'll wonder why anyone uses anything else
(drimblehe'd been white, he'd been black,
Tue 10 Jan 2012, 15:34,
archived)
It's doable with blender.
To my way of thinking, it works in an arse-about way. I'm also guessing you're not importing the mesh..?
(Troutman RoflcocksA glass of port... don't mind if I do.,
Tue 10 Jan 2012, 15:40,
archived)
I'm using meshlab to convert a point cloud into a lo-res mesh, which I'm exporting as a .dae to import into 3DS Max. I'm sure there's a way of texturing it in meshlab itself, but I'm buggered if I can find any nice, simple instructions on the web.
I'll try Blender. I looked at it and gave up a while ago, but that was before I tried 3ds Max - it's got to be easier than that, right?
I've just exported my lastest dabblings from C4D as a 3DS file, imported this file into Meshlab (interesting app, btw), then exported *that* out as a Wavefront OBJ file into Blender. The only thing I lost was the splodges of colour I'd slapped on in MeshLab.
So, I guess the answer is yes, you can... just about.
(Troutman RoflcocksA glass of port... don't mind if I do.,
Tue 10 Jan 2012, 20:42,
archived)
Blender's texture paint mode can be useful too.
Live paint right on the mesh. There's a few setup steps in making the material and starting texture-image, but it works.
(Tahkcalbω∞ for sigs,
Tue 10 Jan 2012, 20:59,
archived)