
Damn, I'm new at this, but I shoulda' known better.
I should have reduced the colors to 256 (or less?) Hmmmmmm, could have made it B/W.
What is a good width dim? 300 pixies??
( ,
Tue 29 Apr 2003, 17:46,
archived)
I should have reduced the colors to 256 (or less?) Hmmmmmm, could have made it B/W.
What is a good width dim? 300 pixies??

when it comes to the number of colours, reduce them down until it looks shite, and increase the lossiness until it suffers.
( ,
Tue 29 Apr 2003, 17:49,
archived)

And then repost when it's fixed...
Or just learn from my mistakes and let it ride?
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Tue 29 Apr 2003, 17:51,
archived)
Or just learn from my mistakes and let it ride?

or just write over the old file. It's not actually tooo huge at the moment anyway, it's when people post 800k monsters we get upset.
( ,
Tue 29 Apr 2003, 17:55,
archived)

when it gets into the evening, when many more of us are on dial-ups, it becomes more important to keep the file size down.
(I used my mobile phone as a modem at home, and pay by the Mb, so I get livid at big pictures, but that's just me. And if they are over 200k, generally it means they'll be 600k)
( ,
Tue 29 Apr 2003, 17:56,
archived)
(I used my mobile phone as a modem at home, and pay by the Mb, so I get livid at big pictures, but that's just me. And if they are over 200k, generally it means they'll be 600k)

For animations, I reckon about 180 is usually sufficient, unless you've got lots of text. You can usually get away with 32 or 64 colours. Dithering will increase the file size but can sometimes make images look better, particularly if you're using fewer colours. If you're using ImageReady use the 2-up display which shows the optimized anim next to the original.
( ,
Tue 29 Apr 2003, 17:50,
archived)