ask yourself, 'Is the challenge to make something that works on every browser, or do I wish to engage people?' They are not mutually exclusive, but picking technology over engagement will limit the appeal of your work.
(,
Thu 6 Jun 2002, 15:20,
archived)
interactive games in server-side DHTML is not worth it because its too slow...
Never mind, I'm still proud of Web Minesweeper :)
(,
Thu 6 Jun 2002, 15:21,
archived)
Never mind, I'm still proud of Web Minesweeper :)
... but you picked technology. No one actaully wants a web based minesweeper ... If you could pour the same effort into something people want ...
(,
Thu 6 Jun 2002, 15:24,
archived)
but by cleverly doing something that nobody actually wants, I've saved myself the hassle of people using up all my bandwidth.
(,
Thu 6 Jun 2002, 15:29,
archived)