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# it's down to the priority of goals
ask yourself, 'Is the challenge to make something that works on every browser, or do I wish to engage people?' They are not mutually exclusive, but picking technology over engagement will limit the appeal of your work.
(, Thu 6 Jun 2002, 15:20, archived)
# I've also learnt that making
interactive games in server-side DHTML is not worth it because its too slow...

Never mind, I'm still proud of Web Minesweeper :)
(, Thu 6 Jun 2002, 15:21, archived)
# It's lovely...
... but you picked technology. No one actaully wants a web based minesweeper ... If you could pour the same effort into something people want ...
(, Thu 6 Jun 2002, 15:24, archived)
# Ahhh
but by cleverly doing something that nobody actually wants, I've saved myself the hassle of people using up all my bandwidth.
(, Thu 6 Jun 2002, 15:29, archived)
# that is a very good point ...
I salute you.
(, Thu 6 Jun 2002, 15:30, archived)
# *sigh*
I fear I will not tempt him away from the computer with that argument.
Ah well, I'd better stick with the delicious cookery and personal gorgeousness...
(, Thu 6 Jun 2002, 15:23, archived)
# a much stronger argument
all round.
(, Thu 6 Jun 2002, 15:25, archived)
# *blushes*
*silently congratulates self on having successfully compliment-fished*
(, Thu 6 Jun 2002, 15:36, archived)