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# cool
(, Sun 12 Oct 2003, 10:40, archived)
# Déja Vu?
(, Sun 12 Oct 2003, 10:42, archived)
# again?
(, Sun 12 Oct 2003, 10:42, archived)
# It happens when they change something
:(
(, Sun 12 Oct 2003, 10:43, archived)
# OH NO THERE IS A GLITCH IN THE MATRIX
OH WAIT IT'S JUST THAT REALLY CRAPPY SCENE IN MATRIX RELOADED
(, Sun 12 Oct 2003, 10:43, archived)
# Not reloaded.
Fiiiirst one.
(, Sun 12 Oct 2003, 10:43, archived)
# yeah well
it was my lame attempt at bashing that over-long dancing scene in reloaded
(, Sun 12 Oct 2003, 10:46, archived)
# Nice juxtaposition though
(, Sun 12 Oct 2003, 10:47, archived)
# nice what now
(, Sun 12 Oct 2003, 10:53, archived)
# You have the dancing and the "human-ness"
Placed next to the machine-like fighting.
(, Sun 12 Oct 2003, 10:55, archived)
# And Keanu's ability to
impersonate a two-by-four.
(, Sun 12 Oct 2003, 11:21, archived)
# What,
the first half hour?
(, Sun 12 Oct 2003, 10:59, archived)
# *2 hours
(, Sun 12 Oct 2003, 10:59, archived)
# i missed my bus after it,
so make it three hours

(seen equilibrium? much better film!)
(, Sun 12 Oct 2003, 11:03, archived)
# *waves*
goooooooood morning

www.fucksocks.co.uk/?pid=forum i made the little message-board-thing on fucksocks a million times better yesterday, i always wanted it to be indented like b3ta, rather than just flat, yay!
(, Sun 12 Oct 2003, 10:47, archived)
# That's a bit special*
*bit = FUCKING YEAH!
(, Sun 12 Oct 2003, 10:49, archived)
# the coding is a bit of a mess,
but that always happens when i do something radical to something i made a year ago
(, Sun 12 Oct 2003, 10:50, archived)
# Cats?
Exterminate them all! they crap in other peoples gardens
(, Sun 12 Oct 2003, 10:50, archived)