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# he said if I wrote one, he'd give it a try
and take it down if the bandwidth became too much.

I've found an article on interfacing flash games for multiple players. If I ever feel the motivation to learn to do that, it may reduce the load on the server. Or it may not, I don't know
(, Sun 23 Nov 2003, 1:37, archived)
# I don't think the server load on m3ss3nger
was helped by the xk of javascript it had to load every time you made a move/refreshed/breathed.
(, Sun 23 Nov 2003, 1:40, archived)
# yes that's what I thought
if there was just a way to send a little message telling something to update, that would be good. I don't know if that's easy to implement though
(, Sun 23 Nov 2003, 1:41, archived)
# I wouldn't know, but it's an interesting idea.
Let me know what you discover. Maybe I could help out at some point.

Oh, and here's a m3ss3ng3r nostalgia-related repost.

(, Sun 23 Nov 2003, 1:44, archived)
# woo
I still wish it hadn't gone, though I have learned to save all my messages from 4rthur every so often...
(, Sun 23 Nov 2003, 1:45, archived)
# Thing is
m3ss3ng3r did that to me all the time, telling me that I was the only one on, often at midday on a weekday or something.

Edit: But not necessarily with the rude message, though.
(, Sun 23 Nov 2003, 1:46, archived)
# it always used to show everyone else
but not me.

(, Sun 23 Nov 2003, 1:47, archived)
# I remember that.
It's idiosyncrasies made it all the more loveable.
(, Sun 23 Nov 2003, 1:48, archived)
# m3ss3ng3r
was the eccentric auntie who always got horrendously pissed at Christmas.
(, Sun 23 Nov 2003, 1:50, archived)