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# 1/5 is right
you just need to keep doing it until you are close enough, so in the next frame put a gotoandplay back to this frame.

This causes it to loop forever, so in this frame, you need to check if it's as near as dammnit to where it should be, along the lines of

if abs(this._x-this.myFinalX)
(, Wed 3 Mar 2004, 16:37, archived)