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# oh if only i knew c++ then
:(
(, Sun 22 Aug 2004, 1:21, archived)
# I know c++
#include iostream.h

main()
{
cout "Hello World!";
return 0;
}
(, Sun 22 Aug 2004, 1:23, archived)
# you want to program for it?
(, Sun 22 Aug 2004, 1:23, archived)
# I think that was a joke
(, Sun 22 Aug 2004, 1:25, archived)
# yeah that wouldn`t even compile
*dons anorak and wiggles glasses*

edit: bastard with your editing!
*checks code again ;-)*

edit 2: from what I remember that still won`t work :)

cout << "arse";
(, Sun 22 Aug 2004, 1:25, archived)
# I edited
3 times to get it to display something. How'd you get it to display the chevrons (is that what they're called)?
(, Sun 22 Aug 2004, 1:29, archived)
# i believe they're called inserters.
or extractors.

i can never remember which.
(, Sun 22 Aug 2004, 1:31, archived)
# molars and incisors... ;-)
less-than and greater-than works for me, and I`m occasionally an IT PRAFESHINAL!
(, Sun 22 Aug 2004, 1:32, archived)
# that`s the one
use HTML code:

&lt; is a <
&gt; is a >
(, Sun 22 Aug 2004, 1:31, archived)
# In Haiku form
Posting on b3ta -
Mysteries of html
Use &lt;, &gt;
(, Sun 22 Aug 2004, 1:33, archived)
# smart arse!
a good thing to do, if somebody does something a bit flashy on teh board, is to view page source and have a look at the weird codes in there
(, Sun 22 Aug 2004, 1:35, archived)
# [does a flashy dance]
(, Sun 22 Aug 2004, 1:36, archived)
# So
standard HTML code is fair game on the board?
(, Sun 22 Aug 2004, 1:38, archived)
# Some of it
small, b, i, pre, img, a, and a few others work. You won't get far with much else though.
(, Sun 22 Aug 2004, 1:40, archived)
# this is true
- so don`t try sneaking 3MB MP3s or Flash movies in ;-) - it all gets filtered out
(, Sun 22 Aug 2004, 1:42, archived)
# Bugger
I was about to try that
* lies *
(, Sun 22 Aug 2004, 1:52, archived)
# And
a bad one too, since half the characters were wasted by the board.
But any way, I know C++, but not well enough to program games, sorry.
(, Sun 22 Aug 2004, 1:26, archived)