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# Ah (engine developer - explination of likely problem)
let me guess...
physics engine suffered a numerical integrator collapse in calculating a force vector for friction.

The idea is pretty simple... in each calculation a small amount of numerical error is created. Under some circumstances this can grow to the point where a number is divided by a VERY small number... resulting in instintanious near infinite force.

hence flying cars or objects gaining speed through collisions.

The 'enter the matrix' game driving levels were notorious for being able to screw up in this way (causing all other cars on the road to fly)
(, Wed 17 Nov 2004, 13:39, archived)
# nah
i jumpied teh car off a hilly thing. towards another hilly thing *points and giggles*
(, Wed 17 Nov 2004, 13:40, archived)
# oh ok
but why did all the cars open their doors?
(, Wed 17 Nov 2004, 13:41, archived)
# When you bust the cars up enough
their doors start swinging about.
(, Wed 17 Nov 2004, 13:42, archived)
# cos we'd been bouncing
up the hill together

THEY'RE ALL AFTER ME *sob*
(, Wed 17 Nov 2004, 13:42, archived)
# it would appear that
so are the quo.
just prey they haven't found a way to copy themselves
(, Wed 17 Nov 2004, 13:46, archived)
#
Or the quo on the hill, either really!
(, Wed 17 Nov 2004, 13:40, archived)
# The quo probably instigated the numerical collapse
they're like very two agent smith guys. Only they're constantly having bumsex
(, Wed 17 Nov 2004, 13:42, archived)
# oooh
hadn't seen that

i was thinkin teh quo
(, Wed 17 Nov 2004, 13:41, archived)
#
yay you!

happy tweeb :)
(, Wed 17 Nov 2004, 13:41, archived)
# wotz
a tweeb
(, Wed 17 Nov 2004, 13:43, archived)
# I am The Good Monkey of Tweeb
hence the Tweebian Monkey

I am also a sad fucker who should grow up
prob solved :-|
(, Wed 17 Nov 2004, 13:45, archived)