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# Hahaha, don't start on normals, they take the most time to refine
Generally I try to get the car as smooth as is possible so it can use a generic algorythm and look good otherwise import/export becomes a nightmare as other programs mess around with points. Most of the polys go on the tyres, the steering wheel and the most nightmarishly hard thing to model low poly style, the exhaust branches.
(, Sat 13 Aug 2005, 16:51, archived)
# yeah, I've had a few problems with that
so that's why I stick to my lovely friend, maya.
(, Sat 13 Aug 2005, 16:53, archived)
# Hehehe, Seems I'm gonna have to start learning Maya
any tips for me? All Michele gave me was "Don't cross the sreams!" Or maybe that was ghostbusters...
(, Sat 13 Aug 2005, 17:19, archived)