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# I think it's the foward-backwards head movment, through the neck, that give the natural feel
but that would mean that you have to felx the neck, compromising the character design. Since it's completely unrealistic anyway, why not make Mort walk like a human?
(, Mon 23 Oct 2006, 11:01, archived)
#
because his legs bend the wrong way.
(, Mon 23 Oct 2006, 11:08, archived)