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# Yay for fast 3D'ing!
edit: I was doing a quick one too.

Bryce and Pshop 14min.
Forground dude is too spread out.
(, Sun 26 Nov 2006, 7:04, archived)
# I'll be doing a lot more...
... once I scrape together the money to buy software that'll get my backups off my Unix drive. All my old Blender stuff is on a UFS partition 'cause my wife got my Windows rootkitted and I had to scrub it. That includes the 21 gigs of Blender stuff I've done over the years. I WANT MY FILEZ BACK!

Editz: I prefer to do my steroscopics by doing parallel randers (render once, slide the camera across and render again) then put the images side by side (left on the right and vice versa)

Then you can see the image in 3D by simply crossing your eyes until the two frames meet.
(, Sun 26 Nov 2006, 7:07, archived)
# Always Backup Your Backups
And then... back it up again.
Media goes bad, wives and lovers too.

edit: re eye-crossing things
Those don't work for me. My eyes
aren't the same on each side.
Random stereo noise things don't
work for me for the same reason.
(, Sun 26 Nov 2006, 7:09, archived)
# ..
you can use the twin rendered images to generate the anaglyphs as well, for those of us who cant see cross eyed images :)

(, Sun 26 Nov 2006, 7:19, archived)
# bryce. now there's a program i know.
(, Sun 26 Nov 2006, 7:10, archived)
# nice.
speaking of which, do you still have the BG size images of those? I forgot to save them.
(, Sun 26 Nov 2006, 7:11, archived)
# Yes,...
...just a sec and I'll spaz em up.
www.b3tards.com/uploads/maxddpeeps.jpg
www.b3tards.com/uploads/maxddpeepstoo.jpg
edit: just a moment I lost the third one, I'll re render it.
edit2: Was faster to rerender than search on backups
www.b3tards.com/uploads/ddpeep3.jpg
(, Sun 26 Nov 2006, 7:14, archived)
# thanks, buddy-pal.
(, Sun 26 Nov 2006, 7:23, archived)
# looks good
the figure in the background and the background look really neat..
edit: not saying the foreground picture isnt, just as you mentioned, it is a little bit too spread for 3d viewing
(, Sun 26 Nov 2006, 7:16, archived)
# Yeah, too much on forground dude.
Thx. I'll get better at it eventually.
(, Sun 26 Nov 2006, 7:20, archived)