it was in assembler
and you had to reload each time you played, as the screen memory wrote over the code. I think. It was a long time ago...
(
rob,
Wed 8 May 2002, 11:54,
archived)
Yeah
thats not so-hard in assembler. I did a cool 3d starfield that you could navigate with the mouse in 256 bytes once.
(
Lumpbucket tekcubpmuL,
Wed 8 May 2002, 12:01,
archived)