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# but for an epic set piece that last maybe five seconds is it worth going to cutscene?
it makes sense to me to have it remain in 'camera' and involve the player in some way, rather than make people suddenly feel that the character is out of their hands
(, Fri 20 Jun 2008, 14:18, archived)
# There’s no reason a game should stop or deviate from its regular control method for such an event.
They managed it in the 16-bit era!
(, Fri 20 Jun 2008, 14:22, archived)