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#

For the ill informed.
(, Fri 20 Jun 2008, 13:36, archived)
# This is TRUTH!
(, Fri 20 Jun 2008, 13:37, archived)
# what is Quick-whaa?
is it like Connect 4?
(, Fri 20 Jun 2008, 13:37, archived)
# Quickt-time events?

also, not worth its own thread, the BBC missed a trick with the headline, but I bet the Daily Mail has it tomorrow
(, Fri 20 Jun 2008, 13:38, archived)
# PRESS UP TO UNDERSTAND QUICK TIME EVENTS
(, Fri 20 Jun 2008, 13:39, archived)
# As in God of War
I quite like those, the variation in analogue stick rotations and button hammering works quite well I thought
(, Fri 20 Jun 2008, 13:46, archived)
# the bits where you have very limited control over the character
major critisim of the later tomb raiders.
(, Fri 20 Jun 2008, 13:39, archived)
# gah!
those!
(, Fri 20 Jun 2008, 13:42, archived)
# like a rhythm game without the rhythm
(, Fri 20 Jun 2008, 13:43, archived)
# Isn't that when you bang her at certian times of the month and hope?
(, Fri 20 Jun 2008, 13:44, archived)
# no
it's when you play her boobs like bongos.
(, Fri 20 Jun 2008, 13:48, archived)
# Is amaizng how many women will slap you if you try that
(, Fri 20 Jun 2008, 13:49, archived)
# ask first!
:)
(, Fri 20 Jun 2008, 13:53, archived)
# Hahaha
(, Fri 20 Jun 2008, 13:40, archived)
#
(, Fri 20 Jun 2008, 13:41, archived)
# HAHAHAHAAAAAAAHAHAHAHAHAHAHAHAHAHA
(, Fri 20 Jun 2008, 13:42, archived)
# In the old days it was called SIMON
(, Fri 20 Jun 2008, 13:42, archived)
# <3's
(, Fri 20 Jun 2008, 13:43, archived)
# YES YES YES!
(, Fri 20 Jun 2008, 13:38, archived)
# PRESS X TO REPLY TO THIS COMIC
(, Fri 20 Jun 2008, 13:38, archived)
# sorry, you did not respond in time, your last ten posts have been deleted.
continue/ quit ?
(, Fri 20 Jun 2008, 13:44, archived)
# *mashes X button*
waits for a bit





*mashes triangle*
(, Fri 20 Jun 2008, 13:39, archived)
# was the little compooter game too hard for woo?
never mind maybe we can find you a bouncy ball to play with.
(, Fri 20 Jun 2008, 13:40, archived)
# I just looked up quick time events on wiki...
..but I'm still not clear... is it like in Resident Evil 4 when you have to dodge the boulders? If so I agree it's annoying.
(, Fri 20 Jun 2008, 13:40, archived)
# Yes.
(, Fri 20 Jun 2008, 13:42, archived)
# I liked quick time events back when I actually played on consoles, actually.
But then again the only one I remember was Shenmue on the Dreamcast. And that game was awesome.
(, Fri 20 Jun 2008, 13:43, archived)
# Shenmue is awesome.
*races forklifts*
*looks for sailors*
*plays hang-on*
(, Fri 20 Jun 2008, 13:45, archived)
# :D
DO YOU KNOW WHERE I CAN FIND SOME THTHAAILORS
*buys drink from vending machine*
*smashes drink into face*
AHH. GOOD.
(, Fri 20 Jun 2008, 13:46, archived)
# "Ahh! Sailors like to hang out in bars, maybe! HAHA"
"Hmm, sailors like to hang out in bars"
*DING DING*
(note: sailors like to hang out in bars)

I do actually like shenmue though
(, Fri 20 Jun 2008, 13:53, archived)
# The only time I've ever noticed it really is in RE4...
don't play heaps of games though. I think there might have been a few cases of it in Twilight Princess.
(, Fri 20 Jun 2008, 13:46, archived)
# Death by controller
it ain't pretty. :)
(, Fri 20 Jun 2008, 13:40, archived)
# YES!
GO PIP!
(, Fri 20 Jun 2008, 13:41, archived)
# My friend Jon here, was all like "Oooh, it's ClanSoul!"
So I am saying Hi on his behalf

lol

:)
(, Fri 20 Jun 2008, 13:44, archived)
# How does he know me!?
*fears*
Hi Jon
(, Fri 20 Jun 2008, 13:45, archived)
# His notoriety runs deep....
(, Fri 20 Jun 2008, 13:45, archived)
# Is that an 'oooh!' as if he has just seen a celebrity
or 'oooh!' as if he has just seen an open wound?

I hope the former :(
(, Fri 20 Jun 2008, 13:46, archived)
# CELEBRITY OPEN WOUND: A CHANNEL 5 SPECIAL
this week: Mick Hucknall's Gaping Arsewound
(, Fri 20 Jun 2008, 13:47, archived)
# "I used to store bricks in it back when I was a masonry worker,
but since I've joined the music industry it's just become a nuisance."
(, Fri 20 Jun 2008, 13:48, archived)
# hahahaha
(, Fri 20 Jun 2008, 13:49, archived)
# "Its claim to fame was *goatse joke*"
(, Fri 20 Jun 2008, 13:49, archived)
# :]
(, Fri 20 Jun 2008, 13:48, archived)
# Fair enough
In the PSP game Syphon Filter: Logan's Shadow, they have these every now and then when you have to open a door or turn a wheel or connect a crane hook to something. You have to press a certain sequence of buttons or mash a particular one. They usually only last about 2 or 3 seconds.

Is that a Quick Time Event or are they something more annoying?
(, Fri 20 Jun 2008, 13:43, archived)
# very close
Thinking of Uncharted, you could be walking along a balcony, when suddenly it switches to something like a cutsequence, showing the balcony crumbling. A button symbol will appear on screenwhen you least expect it, and you have to press it. If you get it even SLIGHTLY wrong, you fall to your death and have to do the WHOLE FUCKING THING AGAIN.
(, Fri 20 Jun 2008, 13:49, archived)
# As a game developer...
...I agree to a point. Badly done QTE will ruin an otherwise decent game (Fahrenheit I'm looking at you here)

Done well, they're a decent way of letting the player do some spectacular set piece type stuff that would be otherwise left to an uncontrollable cutscene. At least they're a bit interactive.

Serious post over! :)
(, Fri 20 Jun 2008, 13:44, archived)
# Bollocks.
A fixed camera or fist person view are infinitely better than QTEs.
(, Fri 20 Jun 2008, 13:51, archived)
# I thought it worked ok in Resi 4
It adds a touch of variety to the gameplay.
Overuse is a bad thing but that can be said for everything
(, Fri 20 Jun 2008, 13:56, archived)
# There's plenty of stuff...
...a fixed camera and/or first person camera would be rubbish for. Have a go at God of War, check out the boss fights. That's just the first example that springs to mind.

Like I said, we could replace all that with cutscenes if you wanted. The games would suffer for it though...
(, Fri 20 Jun 2008, 13:58, archived)
# Your website doesn't work. I want to see what games you were part of.
(, Fri 20 Jun 2008, 14:00, archived)
# Ahh...
...well, I worked on:

Airblade
Burnout 1&2
Brave
F1 2006

Currently working on Killzone 2 in sunny Amsterdam, yay :)
(, Fri 20 Jun 2008, 14:03, archived)
# i like burnout.
air blade i haven't played but it reminds me off HyperBlade. anyone else play that?
(, Fri 20 Jun 2008, 14:08, archived)
# Burnout 2 = win!
(, Fri 20 Jun 2008, 14:11, archived)
# It's a GAME, not a movie!!!
If you can't fit your epic scene-setting in without sacrificing gameplay then ditch it!
Shadow of the Colossus managed it, and that was a low-budget title!
QTEs are a tool of the lazy.
(, Fri 20 Jun 2008, 14:04, archived)
# why can't a game have movie like bits?
It's your narrow minded approach to the genre that is holding this country back!
(, Fri 20 Jun 2008, 14:08, archived)
# 'Movie Like Bits' are CUTSCENES.
QTEs take the skills that the player has picked up over the game, sh*ts all over them and then hinges success/failure on a series of random button presses, completely unrelated to the regular control method.
(, Fri 20 Jun 2008, 14:12, archived)
# but for an epic set piece that last maybe five seconds is it worth going to cutscene?
it makes sense to me to have it remain in 'camera' and involve the player in some way, rather than make people suddenly feel that the character is out of their hands
(, Fri 20 Jun 2008, 14:18, archived)
# There’s no reason a game should stop or deviate from its regular control method for such an event.
They managed it in the 16-bit era!
(, Fri 20 Jun 2008, 14:22, archived)
# i have to disagree.
i only really play rpgs from the late 90s so i don't really come up against these that often but if they're used well i don't see the problem. i like my games cinematic if they're not isometric
(, Fri 20 Jun 2008, 14:12, archived)
# I'm not against a cinematic atmosphere.
I'm against designers using a crap way of presenting it.
(, Fri 20 Jun 2008, 14:13, archived)
# Alas...
...I think we'll have to agree to disagree on this one. SotC only really has the one gameplay mechanic, and I found it terribly dull albeit pretty. I'm not really sure it was all that low-budget either, but I might be wrong!

All I'd say to finish up is that enough people enjoy well done QTE in games like God of War that I don't think they can all be wrong. Badly done ones that result in instant death or game breakage, yeah, they suck. But badly done anything sucks.

(, Fri 20 Jun 2008, 14:25, archived)
# I'd like to see a fist person view.
:D
(, Fri 20 Jun 2008, 14:18, archived)
# YAY!
fist person view! Like they used for Star Wars: Revenge of the Fist?
(, Fri 20 Jun 2008, 18:57, archived)
# Fahrenheit was really wierd...
...on one side of the coin, it was genius, but at other times, there were some SERIOUS flaws.. (yes the QTE shit). Heres hoping hte next one due out in a while fixes that crap
(, Fri 20 Jun 2008, 13:57, archived)
# I actually like quick-time events
They help to create a more cinematic experience. And they're certainly preferable to completely non-interactive cut scenes.
(, Fri 20 Jun 2008, 13:48, archived)
# Why I never got into guitar hero
One long fucking quicktime event..

Maybe my bitterness set in with "Dragons Lair"
Promised so much yet failed so bady.

Cost a quid a fucking go too
(, Fri 20 Jun 2008, 13:48, archived)
# Yeah....
But Dragon's Lair had Princess Daphne.
:D
(, Fri 20 Jun 2008, 14:09, archived)
#
Or as I like to call them... Context sensitive sequences.
(, Fri 20 Jun 2008, 14:58, archived)