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# harsh, but woo
(, Sun 10 Aug 2008, 22:13, archived)
# front edge angled up towards the right slightly to abide by the perspective
smoothish curves at corners for the contours of the bodywork.
Light and shadow work upon the body work to give the sense of 3 dimensional shape.
(, Sun 10 Aug 2008, 22:17, archived)
# here
(, Sun 10 Aug 2008, 22:18, archived)
# oh, and feather the edges if you want to get rid of the rough cutout look
(, Sun 10 Aug 2008, 22:19, archived)
# I was going to clean it up
but I wanted to get the blending etc right first
(, Sun 10 Aug 2008, 22:21, archived)