

I thought CS3 came with some sample models but I can't find them.
( ,
Sat 27 Sep 2008, 13:38,
archived)

I can't remember how, but it maps the layer onto a sphere or cuboid.
I know I've done it, but I just don't remember what the option was. I think it was under the filters options or something.
( ,
Sat 27 Sep 2008, 13:43,
archived)
I know I've done it, but I just don't remember what the option was. I think it was under the filters options or something.

I know it USED to be in photoshop, but I've not found it because I've not been looking for it. It was used in PS7, so I can't imagine it disappearing so soon.
( ,
Sat 27 Sep 2008, 13:48,
archived)

which works by deforming the layer's contents so that it appears to wrap onto a 3d shape. Once you apply the transformation, that's that, it's a flat 2d render, not an object.
Ashally the 3d transform filter is longer installed with CS3, although it's still tucked away in the extras and you can install it yourself if you want.
CS3 though has true 3d model handling capability, so that you can rotate, scale, reposition, relight, and texture an imported 3d object in space without transforming it to a flat layer at any point.
( ,
Sat 27 Sep 2008, 13:55,
archived)
Ashally the 3d transform filter is longer installed with CS3, although it's still tucked away in the extras and you can install it yourself if you want.
CS3 though has true 3d model handling capability, so that you can rotate, scale, reposition, relight, and texture an imported 3d object in space without transforming it to a flat layer at any point.

It was a pretty shitty feature really, but I couldn't remember it flattening the render.
( ,
Sat 27 Sep 2008, 13:56,
archived)

and to rotate and light them. But it doesn't include the capability to create 3d models from scratch, at least not as far as I can make out.
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Sat 27 Sep 2008, 13:46,
archived)