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# A remix of one from last night

...and does anyone know where I can download simple 3d models for free?
I just want simple shapes such as spheres right now.
Pretty much everything I've turned up on the Google has been a waste of time.
(, Sat 27 Sep 2008, 13:17, archived)
#
(, Sat 27 Sep 2008, 13:20, archived)
# i've missed something here
why is mofaha now a bell end?
(, Sat 27 Sep 2008, 13:24, archived)
# He's not, we love him really.
Tough love and all that :D
(, Sat 27 Sep 2008, 13:25, archived)
# i thought it might be because of the endless
pictures that use all the same filters and styles, time to break that mold
(, Sat 27 Sep 2008, 13:32, archived)
# I LIKE THEM.
(, Sat 27 Sep 2008, 13:34, archived)
# ?
(, Sat 27 Sep 2008, 13:37, archived)
# I love this.
(, Sat 27 Sep 2008, 13:42, archived)
# I'd love to own the software that includes the filters
that I'm supposed to be using in my pictures. It would make things much easier.
(, Sat 27 Sep 2008, 13:43, archived)
# It's called the severalhoursvectoring filter.
From Mofahacorp.
(, Sat 27 Sep 2008, 13:46, archived)
# Mofacorp is the design wing of the recently merged GloboDefenceSystems and PharmaMiningConglomerates.
(, Sat 27 Sep 2008, 14:06, archived)
# Dude I just realized
you look like Dave Lee Travis.

darryn-reeds.tripod.com/dltsaved.html
(, Sat 27 Sep 2008, 14:06, archived)
# Haha
(, Sat 27 Sep 2008, 14:11, archived)
# Dude
SRSLY
(, Sat 27 Sep 2008, 14:13, archived)
# Mofaha put butter. ON. THE. FUCKING. FLOOR.
(, Sat 27 Sep 2008, 13:26, archived)
# Haha god damn.
I'm still tempted, even though it would kill people in our kitchen.
(, Sat 27 Sep 2008, 13:28, archived)
# mmmm spheres on 3D models!:D
(, Sat 27 Sep 2008, 13:24, archived)
# i've got some kicking about on the hard drive i think
except spheres, what would you like
(, Sat 27 Sep 2008, 13:25, archived)
# I'D LIKE SOME FUCKING SPHERES
(, Sat 27 Sep 2008, 13:39, archived)
# I might have a spheroid
out the back
(, Sat 27 Sep 2008, 13:54, archived)
# turbosquid?
Why would you want to download a sphere anyway? Virtually every 3d prog under the sun can make primitive spheres these days.
(, Sat 27 Sep 2008, 13:25, archived)
# SUIRBOTID.
(, Sat 27 Sep 2008, 13:26, archived)
# SQUIRBOTID
SURBOTQUID

Surbot - sounds like a new car name! Anyone who has seen that bit on monkey dust will know appreciate that a bit.
(, Sat 27 Sep 2008, 13:33, archived)
# Awesome colours.
(, Sat 27 Sep 2008, 13:25, archived)
# noise noise noise


:D
(, Sat 27 Sep 2008, 13:26, archived)
# you see noise, i see stochasticity.
(, Sat 27 Sep 2008, 13:29, archived)
# well you would
(, Sat 27 Sep 2008, 13:30, archived)
# Aren't simple geometric shapes like spheres built in to most programs?
(, Sat 27 Sep 2008, 13:26, archived)
# Not photoshop.
I thought CS3 came with some sample models but I can't find them.
(, Sat 27 Sep 2008, 13:38, archived)
# Isn't there a way of rendering some 3D shapes in photoshop?
I can't remember how, but it maps the layer onto a sphere or cuboid.

I know I've done it, but I just don't remember what the option was. I think it was under the filters options or something.
(, Sat 27 Sep 2008, 13:43, archived)
# Yes but you need a 3d object to apply the layer on to.
(, Sat 27 Sep 2008, 13:45, archived)
# Nonono, it generates the object too.
I know it USED to be in photoshop, but I've not found it because I've not been looking for it. It was used in PS7, so I can't imagine it disappearing so soon.
(, Sat 27 Sep 2008, 13:48, archived)
# I reckon you're thinking of the "3d transform" filter
which works by deforming the layer's contents so that it appears to wrap onto a 3d shape. Once you apply the transformation, that's that, it's a flat 2d render, not an object.
Ashally the 3d transform filter is longer installed with CS3, although it's still tucked away in the extras and you can install it yourself if you want.
CS3 though has true 3d model handling capability, so that you can rotate, scale, reposition, relight, and texture an imported 3d object in space without transforming it to a flat layer at any point.
(, Sat 27 Sep 2008, 13:55, archived)
# Aha, that must be what I was thinking of.
It was a pretty shitty feature really, but I couldn't remember it flattening the render.
(, Sat 27 Sep 2008, 13:56, archived)
# CS3 included the capability to import 3d models in a variety of formats
and to rotate and light them. But it doesn't include the capability to create 3d models from scratch, at least not as far as I can make out.
(, Sat 27 Sep 2008, 13:46, archived)
# Ah, I see.
Hmm, Cockweasle got some new Bryce models from Tahkcalb, they might be able to help.
(, Sat 27 Sep 2008, 13:51, archived)
# They're all Hitlers.
They aren't spherical at all.
(, Sat 27 Sep 2008, 14:57, archived)