
Someone started a thread on /talk earlier saying they'd completed it. It's fucking brilliant - first good new survival horror IP in a long time.
It's very very obvious which games it takes its myriad influences from but I don't think that's a bad thing in such a linearly progressive medium as video games.
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Tue 4 Nov 2008, 2:49,
archived)
It's very very obvious which games it takes its myriad influences from but I don't think that's a bad thing in such a linearly progressive medium as video games.

I haven't played a huge number of recent games and the ones I have played I have generally been underwhealmed by, which doesn't make me think much of the progression of commercial video games.
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Tue 4 Nov 2008, 3:00,
archived)

It's one of those pretentious marketing phrases which you can't help but begin to use. I do play a lot of video games but that doesn't seem to matter with Dead Space. It's so cinematographic (I'm amazed that's a word) that my flat mate is happy to just watch me play it on his Xbox.
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Tue 4 Nov 2008, 3:40,
archived)

Surely the correct wanker marketing term would be 'Survival Horror content'?
And by cinematographic do you mean (and I assume you mean something) that it looks AWESOME! Because my experience with things which look AWESOME! is that they are generally aimed at the young Americanish Xbox market. Things like gears of war, which looks great when you are hiding behind walls and firing blind over the top of them, or sawing someone in half with a chainsaw bayonet.
But in practice play like shite and have no or very little innovation in gameplay, gears of war basically just consisting of hiding behind a wall and making sure you have enough ammo and the occasional attempt to use the melee chainsaw brings the realisation that it's such a long and easily interrupted animation you may as well just shoot the person.
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Tue 4 Nov 2008, 3:58,
archived)
And by cinematographic do you mean (and I assume you mean something) that it looks AWESOME! Because my experience with things which look AWESOME! is that they are generally aimed at the young Americanish Xbox market. Things like gears of war, which looks great when you are hiding behind walls and firing blind over the top of them, or sawing someone in half with a chainsaw bayonet.
But in practice play like shite and have no or very little innovation in gameplay, gears of war basically just consisting of hiding behind a wall and making sure you have enough ammo and the occasional attempt to use the melee chainsaw brings the realisation that it's such a long and easily interrupted animation you may as well just shoot the person.