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especially if you stick in an environment map.
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Tue 17 Feb 2009, 14:21,
archived)
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this is a first run, I'm trying some options - and ta for the suggestion!
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Tue 17 Feb 2009, 14:25,
archived)
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a pale blue light at about 0.2 intensity from behind, down and to the right will give an interesting extra zing and help pick out detail.
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Tue 17 Feb 2009, 14:28,
archived)
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I always prefer jiggering around with the lighting rather than maxing out the textures. I'll give your suggestion a try.
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Tue 17 Feb 2009, 14:29,
archived)