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# adding a metal shader to the grey parts might be interesting
especially if you stick in an environment map.
(, Tue 17 Feb 2009, 14:21, archived)
# I'm playing around with it a bit
this is a first run, I'm trying some options - and ta for the suggestion!
(, Tue 17 Feb 2009, 14:25, archived)
# no probs, another tip - rimlighting
a pale blue light at about 0.2 intensity from behind, down and to the right will give an interesting extra zing and help pick out detail.
(, Tue 17 Feb 2009, 14:28, archived)
# I like the cut of your jib, sir.
I always prefer jiggering around with the lighting rather than maxing out the textures. I'll give your suggestion a try.
(, Tue 17 Feb 2009, 14:29, archived)
# I reckon
it needs some kind of pink...hmmm...maybe magenta logo. A magenta obelisk perhaps.

Heh just kidding. It's ace. Can I nick it for my band's logo?
(, Tue 17 Feb 2009, 14:29, archived)
# check your gaz
(, Tue 17 Feb 2009, 14:31, archived)