Just to clarify, this is my render - not all the meshes are, though. Just so *they know who they are* don't do the usual toys/pram ejection scenario.
And ta for all the lovely comments!
adding a metal shader to the grey parts might be interesting
especially if you stick in an environment map.
( ,
Tue 17 Feb 2009, 14:21,
archived)
I'm playing around with it a bit
this is a first run, I'm trying some options - and ta for the suggestion!
( ,
Tue 17 Feb 2009, 14:25,
archived)
no probs, another tip - rimlighting
a pale blue light at about 0.2 intensity from behind, down and to the right will give an interesting extra zing and help pick out detail.
( ,
Tue 17 Feb 2009, 14:28,
archived)
I like the cut of your jib, sir.
I always prefer jiggering around with the lighting rather than maxing out the textures. I'll give your suggestion a try.
( ,
Tue 17 Feb 2009, 14:29,
archived)
I reckon
it needs some kind of pink...hmmm...maybe magenta logo. A magenta obelisk perhaps.
Heh just kidding. It's ace. Can I nick it for my band's logo?
( ,
Tue 17 Feb 2009, 14:29,
archived)
Heh just kidding. It's ace. Can I nick it for my band's logo?
That's a work of ludicrously good quality.
Have this smorgasbord of enclickagement.
( ,
Tue 17 Feb 2009, 14:20,
archived)
ooh that is some lovely looking shape-ages right there
evil wasp meccano ftw!
( ,
Tue 17 Feb 2009, 14:20,
archived)
sweeet
hope you could make a real one in the future, it be fucking awesome.
( ,
Tue 17 Feb 2009, 14:22,
archived)
By 'eck, that's good
Now I feel guilty for posting above you.
Sorry.
Have a biomechanical click for the inconvenience.
( ,
Tue 17 Feb 2009, 14:24,
archived)
Sorry.
Have a biomechanical click for the inconvenience.
Err...let me think now...Oh! That's it....
....AWESOOOOOOOOOOOOOOOME!!! *click* :D Pure class
( ,
Tue 17 Feb 2009, 14:25,
archived)
It's cobbled out of some 3D meshes.
This shading is a bit basic, but I'm trying out some options to see what comes out.
( ,
Tue 17 Feb 2009, 14:28,
archived)