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#

Just to clarify, this is my render - not all the meshes are, though. Just so *they know who they are* don't do the usual toys/pram ejection scenario.

And ta for all the lovely comments!
(, Tue 17 Feb 2009, 14:17, archived)
# that's awesome
and a bit scary
(, Tue 17 Feb 2009, 14:18, archived)
# he's after your braaaaaaains.......
(, Tue 17 Feb 2009, 14:19, archived)
# adding a metal shader to the grey parts might be interesting
especially if you stick in an environment map.
(, Tue 17 Feb 2009, 14:21, archived)
# I'm playing around with it a bit
this is a first run, I'm trying some options - and ta for the suggestion!
(, Tue 17 Feb 2009, 14:25, archived)
# no probs, another tip - rimlighting
a pale blue light at about 0.2 intensity from behind, down and to the right will give an interesting extra zing and help pick out detail.
(, Tue 17 Feb 2009, 14:28, archived)
# I like the cut of your jib, sir.
I always prefer jiggering around with the lighting rather than maxing out the textures. I'll give your suggestion a try.
(, Tue 17 Feb 2009, 14:29, archived)
# I reckon
it needs some kind of pink...hmmm...maybe magenta logo. A magenta obelisk perhaps.

Heh just kidding. It's ace. Can I nick it for my band's logo?
(, Tue 17 Feb 2009, 14:29, archived)
# check your gaz
(, Tue 17 Feb 2009, 14:31, archived)
# fecking hell, 'futtocks, that's bloody AWESOME!
(, Tue 17 Feb 2009, 14:19, archived)
# That's a work of ludicrously good quality.
Have this smorgasbord of enclickagement.
(, Tue 17 Feb 2009, 14:20, archived)
# ooh that is some lovely looking shape-ages right there
evil wasp meccano ftw!
(, Tue 17 Feb 2009, 14:20, archived)
# That....
is absolutely bloody amazing!
(, Tue 17 Feb 2009, 14:21, archived)
# Wow
(, Tue 17 Feb 2009, 14:21, archived)
# This I like
*clicks*
(, Tue 17 Feb 2009, 14:22, archived)
# sweeet
hope you could make a real one in the future, it be fucking awesome.
(, Tue 17 Feb 2009, 14:22, archived)
# By 'eck, that's good
Now I feel guilty for posting above you.
Sorry.
Have a biomechanical click for the inconvenience.
(, Tue 17 Feb 2009, 14:24, archived)
# Don't be silly, you nana!
It's all good :)
(, Tue 17 Feb 2009, 14:25, archived)
# Err...let me think now...Oh! That's it....
....AWESOOOOOOOOOOOOOOOME!!! *click* :D Pure class
(, Tue 17 Feb 2009, 14:25, archived)
# ooohhhh wow
how did you make that
(, Tue 17 Feb 2009, 14:25, archived)
# It's cobbled out of some 3D meshes.
This shading is a bit basic, but I'm trying out some options to see what comes out.
(, Tue 17 Feb 2009, 14:28, archived)
# looks
like it was made in zbrush
(, Tue 17 Feb 2009, 14:31, archived)
# Nope, just boring old Bryce
:D
(, Tue 17 Feb 2009, 14:32, archived)
# wow!
how do i begin do produce stuff like this? amazing work!
(, Tue 17 Feb 2009, 14:29, archived)
# Well, don't follow my example.
Buy a decent machine with a good graphics card, that's a fine start.

;-)
(, Tue 17 Feb 2009, 14:34, archived)
# This contains significant amounts of Woo!
(, Tue 17 Feb 2009, 14:37, archived)
# CONTEMPORARY NUMBER OF POLY
IS IT FOR A GAME?
(, Tue 17 Feb 2009, 14:44, archived)