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I added a bit of noise to the fur also to try and bring it out a bit. the smudge you suggested makes the outside folow on from its fur grain.
one layer with overlay and one layer just normal and lowered the transparency finally a multiply layer to darken it a bit.
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Thu 26 Feb 2009, 18:45,
archived)
one layer with overlay and one layer just normal and lowered the transparency finally a multiply layer to darken it a bit.
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WiL's smudge technique on top of some single pixel drawn hairs on the body of the tail. ( as in draw some flicks for hairs on a new layer then use the smudge tool to fade them from base to end )
Stick it on overlay mode and give it bevel and drop shadow ( playing with values and transparencies ) you would be amazed at how it can make an image 'pop' when doing fur.
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Thu 26 Feb 2009, 18:51,
archived)
Stick it on overlay mode and give it bevel and drop shadow ( playing with values and transparencies ) you would be amazed at how it can make an image 'pop' when doing fur.
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bevel and emboss ( but you don't want the emboss part for fur )
bevel is a geometry term but for photoshop purposes it just gives the illusion of 3d through altering light values.
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Thu 26 Feb 2009, 18:55,
archived)
bevel is a geometry term but for photoshop purposes it just gives the illusion of 3d through altering light values.
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I have tried the drop shadow a few times in the past I shall try and figure out this inner bevel thing
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Thu 26 Feb 2009, 19:01,
archived)
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bevel option in blending options and you can then choose the type of bevel you need and the shape/size of it.
in simplistic terms this is what I mean
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obviously what you start with determines how much it looks like hair later and how much highlight used on the bevel determines how flat/plastic it looks.
( ,
Thu 26 Feb 2009, 19:12,
archived)
in simplistic terms this is what I mean
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obviously what you start with determines how much it looks like hair later and how much highlight used on the bevel determines how flat/plastic it looks.