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# Thas very noice!
Nice bushy tail she has there too! ;)
(, Thu 26 Feb 2009, 18:43, archived)
# yep thanks for that tip will
I added a bit of noise to the fur also to try and bring it out a bit. the smudge you suggested makes the outside folow on from its fur grain.
one layer with overlay and one layer just normal and lowered the transparency finally a multiply layer to darken it a bit.
(, Thu 26 Feb 2009, 18:45, archived)
# if you combine
WiL's smudge technique on top of some single pixel drawn hairs on the body of the tail. ( as in draw some flicks for hairs on a new layer then use the smudge tool to fade them from base to end )
Stick it on overlay mode and give it bevel and drop shadow ( playing with values and transparencies ) you would be amazed at how it can make an image 'pop' when doing fur.
(, Thu 26 Feb 2009, 18:51, archived)
# bevel...
*writes down bevel*
whats bevel?
(, Thu 26 Feb 2009, 18:54, archived)
# in your blending options
bevel and emboss ( but you don't want the emboss part for fur )
bevel is a geometry term but for photoshop purposes it just gives the illusion of 3d through altering light values.
(, Thu 26 Feb 2009, 18:55, archived)
# hmm well i have an inner bevel
I have tried the drop shadow a few times in the past I shall try and figure out this inner bevel thing
(, Thu 26 Feb 2009, 19:01, archived)
# right click on the
bevel option in blending options and you can then choose the type of bevel you need and the shape/size of it.

in simplistic terms this is what I mean



obviously what you start with determines how much it looks like hair later and how much highlight used on the bevel determines how flat/plastic it looks.
(, Thu 26 Feb 2009, 19:12, archived)
# you know with a bit of practice
practice5

This could come in extremely handy
(, Thu 26 Feb 2009, 19:21, archived)
# Now I like the sounds of that!
Logged for future use... ;)
(, Thu 26 Feb 2009, 18:54, archived)