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# sort of
in that I was contracted to write a blog about making a game rather than 'complete a fully functional game.'

So it fucking up wasn't a major problem.

The real fuck up was that I lost loads of animation we'd made for another client and we had to spend weeks redoing that.
(, Fri 6 Mar 2009, 12:47, archived)
# Oh good
I enjoyed designing some levels and playing other B3tards levels.
(, Fri 6 Mar 2009, 12:50, archived)
# yeah
i liked the get the b3tards to make the levels thing - that was def the best idea in the project

that and the tune.
(, Fri 6 Mar 2009, 12:52, archived)
# are these levels available to the public?
(, Fri 6 Mar 2009, 13:00, archived)