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# hahaha :) lovely
broken sword
(, Fri 27 Mar 2009, 22:50, archived)
# Broken Sword is boring and rubbish.
(, Fri 27 Mar 2009, 22:50, archived)
# yes they all are
That reminds me of it, the look, not being shite
(, Fri 27 Mar 2009, 22:51, archived)
# Oh, I see what you mean now.
/played 3 hours of Broken Sword 3 before realising it wasn't going to get any less shit
(, Fri 27 Mar 2009, 22:52, archived)
# I think they are up to 4 or 5, with a load of spin off for different concoles
They were dull, unfunny and far to slow
(, Fri 27 Mar 2009, 22:54, archived)
# oh man
hour 5 fucking ROCKS

you've really missed out not sticking with it
(, Fri 27 Mar 2009, 22:56, archived)
#
Broken Sword Every Point and Click game in the history of mankind
(, Fri 27 Mar 2009, 22:53, archived)
# apart from monkey island
which I will leave in my head and never want to play again
(, Fri 27 Mar 2009, 22:55, archived)
# Monkey Island was pretty rocking, though.
(, Fri 27 Mar 2009, 22:59, archived)
# hmmm. real-time games can be annoying.
just played 99% of NWN2, and I wish it was turn based :(

(and had better AI, and no AI bugs...)
(, Fri 27 Mar 2009, 23:00, archived)
# Still a point and click game anyway, the basic premise being:
Click rats to death, become strong.
Click boars to death, become strong.
Click bears to death, become strong.
Click dragon to death, become strong.
Victory

Lots of items and dealies and scope is good but no substitution for being able to hit things in the face.
(, Fri 27 Mar 2009, 23:05, archived)
# this is true.
but I played old-style games like 'Curse of the Azure Bonds' several times because the battles could be planned carefully.

The kill stronger and stronger enemies thing is just background to the plot.
(, Fri 27 Mar 2009, 23:18, archived)
# I can't believe I ever agreed with you about anything.
Not after you come out with this abomination of an opinion.
(, Fri 27 Mar 2009, 23:41, archived)