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# lololol
Nice,
I'd be interested in seeing the codez if they're available for viewing.
(, Fri 8 May 2009, 21:49, archived)
# Here, it's a version of this, doubled up in PS with the blend mode of the top layer changed to punch the colours

startshape layers

background { b -1 } // although I used { a -1 } for the final render

rule layers {
draw { }
layers { h 50 s .9 x -0.1 a 0.5}
}

rule layers 0.3 {
draw { }
}

rule draw {
arc { }
draw { x 0.6 y 0.6 r 80 }
}

rule draw {
arc { }
draw { x 0.6 y 0.6 r -80 }
}


rule draw 0.6 {
arc { }
}

rule arc {
10* { x -.09 r 12 h 64 } {
CIRCLE { a -0.98 h 184 sat 0.8 b 0.7 }
}
}

rule arc {
10* { x .09 r 12 h 24 } {
SQUARE { a -0.98 h 184 sat 0.3 b 0.7 }
}
}

 
(, Fri 8 May 2009, 21:54, archived)
# don't punch the colours, they never did anything to hurt you!
thanks, I will have a play around.
(, Fri 8 May 2009, 21:55, archived)
# if you use
size {s 4 6} outside any rules, It'll crop the image to that size, if that's useful to you, or you can change it to tile for a tileable version.
You can also can add x and y to offset where the frame is in the scene.


edit: oh, you can render to alpha'd background? NICE :D
(, Fri 8 May 2009, 22:03, archived)
# When I've played with the tiling
it seems to tend to overfill the frame.
I'm not actually too worried about the framing of the CF output because I'm taking them into PS afterwards. I'm rendering the CF output at 6000px x 6000px so I have decent image sizes to work with.
(, Fri 8 May 2009, 22:13, archived)
# haha that's a lot of pixels
(, Fri 8 May 2009, 22:16, archived)