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# I also heard World of Goo has a 99% piracy rate.
They also said they are doing incredibly well though, and in fact for their one year birthday they let people pay a donation of whatever they want for the game as low as $0.01.
(, Wed 28 Oct 2009, 14:04, archived)
# I seriously think this is the way forward
at least for PC games.

I recently got Championship manager for £2.51

There's no packaging, shipping costs. Your marketing costs are next to nothing because word spreads so quick of the deal...

And you cans till shift a fair few copies at the shop price (29.99) to those who haven't heard of the deal
(, Wed 28 Oct 2009, 14:07, archived)
# Well most PC games do that with digital download after a while.
Once everyone who has feasibly bought a copy has bought one, it goes on steam or whatever for cheap, and they get whatever it is minus the service's fee.

It's still gonna be just as expensive as a digital download new though, largely because big non-indie companies sink so much fucking money into development and advertising now it's not even funny.
(, Wed 28 Oct 2009, 14:11, archived)
# The market now
is worth more than Hollywood though, so I suppose they think it's worth it.

I think Charlie Brooker said that GTA IV was the first game to cost over $100 million... that is insane
(, Wed 28 Oct 2009, 14:43, archived)
# 100million and a nice tax write off too.
Its nice to see games companies grow up.

Have a read - Hollywood accounting..
en.wikipedia.org/wiki/Hollywood_accounting
(, Wed 28 Oct 2009, 14:51, archived)