I meant precalculated bounces for the static lights
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HappyToast Groat froth, Wed 30 Apr 2014, 11:14,
Reply)
It's been able to do prebaked global ilumination in Unreal 3 and 4s even better.
https://docs.unrealengine.com/latest/INT/Engine/Rendering/LightingAndShadows/Lightmass/index.html
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Cerebus Sticky! Sticky! Stick! Stick!, Wed 30 Apr 2014, 11:28,
Reply)