
You're right though, best experience is in a fixed frame of reference like the cockpits of Elite Dangerous.
Half Life 2 was fun until Valve killed it with a patch though.
( , Thu 23 Jul 2015, 16:30, Reply)

It's near-to-ground stuff like an FPS or that Rebel Squadron, where you're shown a horizon lurching about and thus know it doesn't feel right. Rolling and pitching is a lot worse than just turning on the spot. A car is fine, but those Speeder Bikes can be seen to lean into the turns, and if you're not leaning yourself, having the game do it for you is just weird. Not sure a motorbike game could cut it, unless like Super Hang-On, it actually uses your weight shifting as the steering control.
( , Thu 23 Jul 2015, 17:23, Reply)