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This is a link post Best graphics I've ever seen on a PC - by far.

The new DCS world build.

This is so technically insane.

(, Sat 17 Apr 2021, 1:43, , Reply)
This is a normal post Utterly awesome
What sort of monster PC is needed to run it though.
(, Sat 17 Apr 2021, 3:39, , Reply)
This is a normal post my advent 486?
it has 4 mb of fast ram
(, Sat 17 Apr 2021, 5:51, , Reply)
This is a normal post DX only
You need a maths coprocessor, and you'll need to make a special boot floppy juggling RAM allocation.
(, Sat 17 Apr 2021, 7:42, , Reply)
This is a normal post The SX/DX thing was a marketing gimmick.
They all had the co-processor, disabled in the SX.
(, Sun 18 Apr 2021, 18:07, , Reply)
This is a normal post As with a lot of CG
they couldn't keep their hands off the 'specularity' dial and turned it up too far. Nothing looks dirty. No subsurface scattering.

No depth of field, too much camera shake.

Shadows in the cockpit but not on buildings outside, buildings have quite low quality textures. But then in a flying sim, you don't tend to be close to the buildings for long, and you want to keep the framerate up.

At least they put some distance haze in and the planes have shadows on.

Nice smoke/vapour effects and heat haze. Explosions look pretty but in real life they don't, they only look pretty in movies. In real life they put all the energy into explosive force, not yellow flames. In fact, all the flames could do with some work to make them pay attention to physics.

Looks fun if you like dogfighting.

/sorry, you triggered my special effects criticism subroutines. They do say to never work in an area you want to simply enjoy later in life.
(, Sat 17 Apr 2021, 12:25, , Reply)
This is a normal post Yup, looks quite unreal.
Nothing's out of focus, all the colours look too fresh, and it appears to be another game about killing people on behalf of rich Americans.

Oh and the Eurovision reject song can fuck off too.
(, Sat 17 Apr 2021, 14:33, , Reply)
This is a normal post well
you have to concede that killing people on behalf of rich Americans is a quite realistic part of the game
(, Sat 17 Apr 2021, 17:38, , Reply)
This is a normal post hey, you took me off ignore
did you go to your happy place after your flounce and focus on your breathing?
ah well, I guess that means more banalities and amateur trolling motivated by your justified inferiority complex are in store
(, Sun 18 Apr 2021, 0:36, , Reply)
This is a normal post 1: As I told you at the time, you weren't on ignore, 2: nobody cares, 3: fuck off, you dull, dull prick.

(, Sun 18 Apr 2021, 3:38, , Reply)
This is a normal post ah, I see. you're also a lying mentallist. I guess I just imagined your posts and my reply disappearing , yet oddly were still there if I logged out along with your handwringing flounce
well, you're not the first one to grace links. What was the name of that other lying mentallist, the one who had the salt water swimming pool, whose lies sent Shambolic off the deep end?
No matter. It is curious how after a couple of years of your first form attempts to troll me, all it took was me calling attention to a few of the stupid counterfactual things you constantly blather for you to go into meltdown. Are you quite sure you want to take me off ignore?
(, Sun 18 Apr 2021, 4:49, , Reply)
This is a normal post I'm not reading any of that.
Fuck off you deranged person.
(, Sun 18 Apr 2021, 15:31, , Reply)
This is a normal post haha, sure you didn't read it
you're the weird bloke who if I go back and look at past posts, I discover you've written replies long after the post was off the board
anyway, you'll be back infesting my threads soon enough, you're too thick to learn any lessons
(, Mon 19 Apr 2021, 0:41, , Reply)
This is a normal post Subsurface scattering isn't a big deal.
In most materials it is relevant at a scale of millimeters to centimeters. Here you are looking at a couple of mm of paint on a metal object that you are looking at from a distance of several m.

Why on earth would you make the effort to simulate insignificant light paths?

It might make sense if you were rendering extreme close ups but really? This is a flight sim.

For the record I spend far too much of my time writing monte carlo renderers that follow insignificant light paths.
(, Sat 17 Apr 2021, 21:37, , Reply)