I think I should clarify.
The thing that pisses me off about role-playing games is the idea of a weight limit; I like games where you can carry as much stuff as you like (e.g. DOOM) but also games that restrict the player to two guns and a few grenades (e.g. Halo).
When I play games like Prey (2), System Shock (also 2), Diablo (whatever), Fallout (4, I think) and even CyberPunk the mechanic that pisses me off most isn't being killed again and again by tricky enemies, dying repeatedly because I couldn't make that jump just so, or even mistaking a post-game DLC involving aliens for the main campaign.
What makes me cringe is picking up a new gun and finding that it doesn't fit into the arbitrary number of inventory slots I have; I could drop some ammo or the shotgun I haven't used in a while but will probably need soon but I have no clue as to whether this is a good idea.
( , Wed 26 Jan 2022, 6:02, Reply)
The thing that pisses me off about role-playing games is the idea of a weight limit; I like games where you can carry as much stuff as you like (e.g. DOOM) but also games that restrict the player to two guns and a few grenades (e.g. Halo).
When I play games like Prey (2), System Shock (also 2), Diablo (whatever), Fallout (4, I think) and even CyberPunk the mechanic that pisses me off most isn't being killed again and again by tricky enemies, dying repeatedly because I couldn't make that jump just so, or even mistaking a post-game DLC involving aliens for the main campaign.
What makes me cringe is picking up a new gun and finding that it doesn't fit into the arbitrary number of inventory slots I have; I could drop some ammo or the shotgun I haven't used in a while but will probably need soon but I have no clue as to whether this is a good idea.
( , Wed 26 Jan 2022, 6:02, Reply)