I Quit!
Scaryduck writes, "I celebrated my last day on my paper round by giving everybody next door's paper, and the house at the end 16 copies of the Maidenhead Advertiser. And I kept the delivery bag. That certainly showed 'em."
What have you flounced out of? Did it have the impact you intended? What made you quit in the first place?
( , Thu 22 May 2008, 12:15)
Scaryduck writes, "I celebrated my last day on my paper round by giving everybody next door's paper, and the house at the end 16 copies of the Maidenhead Advertiser. And I kept the delivery bag. That certainly showed 'em."
What have you flounced out of? Did it have the impact you intended? What made you quit in the first place?
( , Thu 22 May 2008, 12:15)
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Attention Span
I hear you about the attention span. I'm exactly the same. I've found a method that seems to work, and managed to deal with it to a degree though, at least in my personal life.
The method is that I accept that I have a pathetically short attention span, and don't even try to change it.
Whenever I take up something new, I make sure it's something that can be completed, finished, within a reasonable timeframe. 3D CGI artwork made in an off-the-shelf 3d modelling program. Levels for a computer game. A bit of fanfiction etc. Everything I do as a hobby/project must produce results relatively quickly, and be abandonable at any time, to possibly come back to later. It must not be something that takes ages to learn before getting results.
It's made me a bit happier at least. It doesn't solve the problem at all, but it's a more pleasant form of damage control
( , Tue 27 May 2008, 4:16, Reply)
I hear you about the attention span. I'm exactly the same. I've found a method that seems to work, and managed to deal with it to a degree though, at least in my personal life.
The method is that I accept that I have a pathetically short attention span, and don't even try to change it.
Whenever I take up something new, I make sure it's something that can be completed, finished, within a reasonable timeframe. 3D CGI artwork made in an off-the-shelf 3d modelling program. Levels for a computer game. A bit of fanfiction etc. Everything I do as a hobby/project must produce results relatively quickly, and be abandonable at any time, to possibly come back to later. It must not be something that takes ages to learn before getting results.
It's made me a bit happier at least. It doesn't solve the problem at all, but it's a more pleasant form of damage control
( , Tue 27 May 2008, 4:16, Reply)
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