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This is a question Failed Projects

You start off with the best of intentions, but through raging incompetence, ineptitude or the plain fact that you're working in IT, things go terribly wrong and there's hell to pay. Tell us about the epic failures that have brought big ideas to their knees. Or just blame someone else.

(, Thu 3 Dec 2009, 14:19)
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I
had a similar history.

I was told that no-one would want to buy my games either - one or two were quite original, and a few were variations on an existing theme (jetpack type clone was one).

So, I published them myself (at the grand old age of 13).

It turns out that the publishers were right.
(, Fri 4 Dec 2009, 14:06, Reply)

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