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# 32k?
(, Sat 16 Jul 2011, 12:39, archived)
# 15,574 triangles
I never finished it anyway, so i could have optimised it more. It would have been for an imaginary PS2 era game, so thats all redundant now we have super powerful xboxes and such.
(, Sat 16 Jul 2011, 12:41, archived)
#
super powerful crashy xboxes
(, Sat 16 Jul 2011, 12:46, archived)
# *is on third*
:(
(, Sat 16 Jul 2011, 13:02, archived)
# after two, we moved to a PS3
(, Sat 16 Jul 2011, 13:13, archived)
# I was tempted, but apparently they're not go wrong-proof either, and that whole PSN thing a month or two ago put me off.
I got one of the new slim Xboxes which supposedly is less likely to go wrong *crosses fingers*
(, Sat 16 Jul 2011, 13:18, archived)