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#
(, Mon 25 Jul 2011, 12:59, archived)
# Ha ha! Fuck!
(, Mon 25 Jul 2011, 13:01, archived)
# *IDDQD*
(, Mon 25 Jul 2011, 13:02, archived)
# *QWOP QWOP QWOP QWOP
(, Mon 25 Jul 2011, 13:10, archived)
# that game still makes me jump like no other
i was playing it on me 360 the other day. Great level design, sound design and traps.
(, Mon 25 Jul 2011, 13:09, archived)
# Ah, the old clicking-your-own-stuff-and-never-replying trick, eh?
(, Mon 25 Jul 2011, 13:42, archived)
# ?
huh
(, Mon 25 Jul 2011, 13:58, archived)
# Fucking Cacodemons,
Least its not a pain elemental, those thing suck.
(, Mon 25 Jul 2011, 14:40, archived)