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# 16 bit is the new thing in computing
just wait until eggbox 360 and sony trainstation starts launching titles Crysis2 16bit can't wait
(, Wed 17 Aug 2011, 15:18, archived)
# There's...
...a work in progress version of Wolfenstein 3D for the Atari ST right now, it's very playable.

It cheats a bit, all the graphics are stored Planar, rather than using Chunky-to-planar conversion, and there's a lot of pre-calc tables, but it runs full screen at about 15FPS on a stock 8MHz ST, without a BLiTTER, with the same speed and detail you'd see on a 486.

I used to be a tiny bit involved with it (I contributes a few routines that I can't remember now). Just goes to show what you can do when you've got a few decades to think about solving a problem!
(, Wed 17 Aug 2011, 15:27, archived)
# Linkage?
Go to 1:48 on this Speccy demo. This is in 48K and pretty good:
www.youtube.com/watch?v=MchzKT_oufE
But demo coders are all up there own arses. All these '8-bit Wolfenstein' demos go nowhere as they get the scenery engine going and then fail doing objects.
(, Wed 17 Aug 2011, 15:45, archived)
# Here:
www.pouet.net/prod.php?which=17247

Works fine on emulators. Grab a copy of STEeM and a TOS ROM and have fun.
(, Wed 17 Aug 2011, 17:11, archived)