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# that's some of that pixar quality computer CGI graphics
(, Thu 11 Oct 2012, 13:57, archived)
# in my day, ambient occlusion and indirect illumination were the stuff of dreams
(, Thu 11 Oct 2012, 13:59, archived)
# I remember bump maps (not normal maps) being exciting
and taking 2 hours to render on a cube
(, Thu 11 Oct 2012, 14:05, archived)