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# Kinda confused.
(, Mon 9 Sep 2013, 1:16, archived)
# I must tell you I have never felt like that picture.
(, Mon 9 Sep 2013, 1:24, archived)
# I did once, but then I found the stairs.
(, Mon 9 Sep 2013, 1:29, archived)
# Real people aren't that good at stairs.
(, Mon 9 Sep 2013, 1:48, archived)
# Aspergers?
(, Mon 9 Sep 2013, 2:15, archived)
# I must admit that I didn't actually draw this, if that's what you're thinking.
Context Free did it for me.
(, Mon 9 Sep 2013, 2:34, archived)
# It is more about the hyper-organised choice of view.
I thought about doing mine, I haven't got the energy to draw something that nihilistic.
(, Mon 9 Sep 2013, 2:41, archived)
# Haha
I thought the last time you posted something, how you'd made it do something very polished and precise and controlled,
and I'd kind of hacked away at it until it did something which kind of approximated my idea in a relatively random way.
(, Mon 9 Sep 2013, 3:55, archived)
# This was edited in photoshop to remove two or three little glitches.
I'm gonna swap it for a better version actually.
Must try something stochastic at some point.
(, Mon 9 Sep 2013, 4:02, archived)
# A rather proscribed and organised system of randomness.
(, Mon 9 Sep 2013, 4:13, archived)
# No, that one's not random at all. This one is random:

This was the first thing I did with Context Free, make a bunch of rainbow coloured trees, just like everybody else does. It's kind of what it does by default. It's difficult to prevent.
(, Mon 9 Sep 2013, 4:28, archived)
# hahaha I was just about to say
I made something like this in the old version
(, Mon 9 Sep 2013, 4:35, archived)
# in fact
(, Mon 9 Sep 2013, 4:37, archived)
# Psychedelic Parsley generator.

Everything is a bit jerky and blurred, time for bed.
(, Mon 9 Sep 2013, 4:45, archived)