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# UV mapped texture onto a cylinder and pull a few faces about to get the shape, then a SimpleDeform modifier linked to an animated NURBS curve.
So there ;)
(, Sun 20 Apr 2014, 17:16, archived)
# So it's magic, is that what you're saying?
(, Sun 20 Apr 2014, 18:51, archived)
# BURN THE WITCH!
(, Tue 22 Apr 2014, 17:39, archived)