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[challenge entry] Another World / John Martin

From the Video Game Art challenge. See all 127 entries (closed)

(, Mon 21 Mar 2016, 23:50, archived)
# Loved playing this on my old ST, but had completely forgotten about it.
Nice reminder.
(, Tue 22 Mar 2016, 0:05, archived)
# That intro blew me away. It know, man?
(, Tue 22 Mar 2016, 0:06, archived)
# indeed
(, Tue 22 Mar 2016, 0:46, archived)
# Both brilliant!!
(, Tue 22 Mar 2016, 1:02, archived)
# Loved that game
(, Tue 22 Mar 2016, 1:41, archived)
# Great game, fucking hard
Tried the Android version, unplayably hard
(, Tue 22 Mar 2016, 10:53, archived)
# Genuine 'Kids don't realise how easy they get it these days' moment.
The Commodore Amiga in particular had some of the most brutally difficult games ever. Another World, Flashback, Shadow of the Beast, Gods, Runestone, the list goes on and on.
Not only were they particularly challenging, but the internet wasn't exactly prevalent in those days - never mind trying to find a walkthrough for said game. Your best bet was keeping your fingers crossed that the next issue of Amiga Format might throw a few merciful clues your way. Either that, or find somebody who's big brother was an absolute guru at that kind of stuff and watch how he did it.
Without a doubt there are still games in the current generation that pose a challenge, but it's nothing like how it was in the 90's.
(, Tue 22 Mar 2016, 16:00, archived)
# Another World was actually one of the rare completable games on the Amiga.
Walkthroughs wouldn't be useful for a lot of games as the difficulty was dexterity based. But I agree that games were way harder back in the day.
(, Tue 22 Mar 2016, 16:04, archived)
# I broke so many things playing Shadow of the Beast and God's.
Rick Dangerous too. I must have only been about 11 or 12 at the time, but I'm pretty sure I cried with frustration at one point playing that fucking game.
(, Tue 22 Mar 2016, 16:08, archived)
# Yeah, Rick Dangerous and Gods are great.
Shadow of the Beast, although brilliant, is fucking impossible.
(, Tue 22 Mar 2016, 16:11, archived)
# BEAUTIFUL soundtrack though.
And utterly gorgeous to look at, as long as you don't try and make the mistake of getting anywhere with it.
(, Tue 22 Mar 2016, 16:15, archived)
# It's almost as if they made a music and graphics demo, then tacked on the gameplay later.
(, Tue 22 Mar 2016, 16:18, archived)
# You want hard? Try the pixel-perfect leaping of Hunchback on a Spectrum 48k.
(, Tue 22 Mar 2016, 19:10, archived)
# Played an emulated version of this recently.
It still looks good.
(, Tue 22 Mar 2016, 16:00, archived)