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# that's no teapot!!!!


check my website, i've updated it and got rid of most of the crap. games are quite good though
(, Fri 5 Sep 2003, 0:47, archived)
# you lie.

ok, you don't.
woo!
(, Fri 5 Sep 2003, 0:51, archived)
# k, maybe 5 minutes!
sodding 3ds max malarkey
(, Fri 5 Sep 2003, 0:52, archived)
# i made that 3mns18seconds
still very nice though
(, Fri 5 Sep 2003, 0:52, archived)
# ta
night all, see you in the morning
(, Fri 5 Sep 2003, 0:54, archived)
# oooh
and damn your frogger's evil
(, Fri 5 Sep 2003, 0:55, archived)
# yes it is
i really need to sort it out.

sprites are mine from when before i was really crap. actionscript stuff (C) my uni, which is nice. but it isn't, since it shows all uni tutors are actually crap at what they are teaching
(, Fri 5 Sep 2003, 0:56, archived)
# the collision detection seems a bit off
i kept getting by cars after they had passed

either that or i am shite
(, Fri 5 Sep 2003, 1:00, archived)
# .
Possessed by the habit of preparing for happiness tomorrow, when tomorrow becomes today, we're again preparing for tomorrow, the tomorrow that never comes.

To project our dreams into the future or to make them come true is not the secret of life. The secret is our ability to attend to the experience of now.

sleep well b3tans.
(, Fri 5 Sep 2003, 0:57, archived)
# maybe.
night.
(, Fri 5 Sep 2003, 0:58, archived)
# night night
(, Fri 5 Sep 2003, 1:07, archived)
# yay
(, Fri 5 Sep 2003, 1:06, archived)