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# Right. Thats it.

lda #$00
sta $d020
sta $d021

ldx #$00
print_it_print_it_hard
lda msg,x
beq alldone
sta 1024,x
inx
jmp print_it_print_it_hard
alldone
rts

msg
.byte 'STOP! HAMMER TIME!',0
(, Mon 8 Sep 2003, 14:28, archived)
# print it hard indeed
fuckin loon 8D
(, Mon 8 Sep 2003, 14:29, archived)
# unfortunately,
I can't be arsed to do one in intercal.
(, Mon 8 Sep 2003, 14:31, archived)
# intercal rocks.
As does Brainfuck.
(, Mon 8 Sep 2003, 14:32, archived)
# I prefer Ook myself
.
(, Mon 8 Sep 2003, 14:32, archived)
# i like
Bonk, mostly because I created it when I was bored one evening.
(, Mon 8 Sep 2003, 14:33, archived)
# get me a spec
and I'll write a Bonk.NET compiler for you. Should be a good excuse to get low down and dirty with IL bytecodes.

No, Really !
(, Mon 8 Sep 2003, 14:35, archived)
# its a rubbish language
but the spec is in the archive.
(, Mon 8 Sep 2003, 14:36, archived)
# all the more reason.
the b3ta archive or yours?
(, Mon 8 Sep 2003, 14:38, archived)
# no
the lha archive, on that site.

Right click where it says click, and download it.
(, Mon 8 Sep 2003, 14:39, archived)
# ahhh. didn't recognise
the lha extension.

Yeah you're right. it's rubbish. but I might do it anyway for no particular reason.
(, Mon 8 Sep 2003, 14:43, archived)