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# As Kevins Powers grew


So began his quest for world domination

t'was better in my head - time for sleep methinks
(, Sun 23 Nov 2003, 1:59, archived)
# Nice!
I have no alcomofolic drinkies left, I'm away to bed, night all!
(, Sun 23 Nov 2003, 2:01, archived)
#
i don't know how big that is but it's too big.
(, Sun 23 Nov 2003, 2:01, archived)
# 120k?
That's ok for an animation.
(, Sun 23 Nov 2003, 2:03, archived)
# It's only 118K
That's not too big is it?
(, Sun 23 Nov 2003, 2:03, archived)
# nah
thought the limit was 250..
(, Sun 23 Nov 2003, 2:04, archived)
# No limits,
but the guideline is 250. Much over that and mods may linky it. 120k is fine, I see stills of that size on here frequently.
(, Sun 23 Nov 2003, 2:05, archived)
# no.
but kevin moves once then turns into a white square every time :( i'm sure it;s great.

edit: yay! it worked now woo!
(, Sun 23 Nov 2003, 2:04, archived)
# Eep!
I should be asleep too. I just can't be arsed to turn the computer off.

DAMN YOU F5!
(, Sun 23 Nov 2003, 2:02, archived)
# Hmm, message 2926.
Maybe I should go for 3000 this evening...
(, Sun 23 Nov 2003, 2:02, archived)
# I am also heading off to bed
got another 12 hour shift tomorrow.

Eeeeeeeech.

Night folks!
(, Sun 23 Nov 2003, 2:03, archived)
# That's awesome!
A bit of advice though. You should always make text really slow. It always looks ok if you know what it's going to say, but put an extra .2s on each text frame, and it's more relaxing on the eye/brain.
(, Sun 23 Nov 2003, 2:02, archived)
# Tried that
But then the squirrel was too slow, and was too tired/drunk to redo the frames..
(, Sun 23 Nov 2003, 2:05, archived)
# Fair play.
It's great!
(, Sun 23 Nov 2003, 2:05, archived)
# text should be as fast as possible
and accompanied by white noise
(, Sun 23 Nov 2003, 2:05, archived)
# If you look
*really* closely, you can see the strings :D
(, Sun 23 Nov 2003, 2:05, archived)