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Bit jumpy
or is that my comp
i am prepered to believe either
(
Mu Dinofiddler,
Wed 21 Apr 2004, 21:52,
archived)
it is
jumpy. Used imageready but not the most intuitive animation tool. Anything a bit easier to get going with?
(
pengon,
Wed 21 Apr 2004, 21:53,
archived)
add more layers...
that'll smooth it out.. you need to patch the gap between the explosions... so there's less difference in the size of each one..
oh and you can adjust the length of time taken up by each layer as its played
that's all from memory... i haven't used image ready for two years...
(
Mortal Wombatteries not included - Awesome Awesome Awesome,
Wed 21 Apr 2004, 21:54,
archived)
Thanks
will try a better version in the morning...need sleep
(
pengon,
Wed 21 Apr 2004, 21:57,
archived)
sleep is for people who own beds.
(
Mortal Wombatteries not included - Awesome Awesome Awesome,
Wed 21 Apr 2004, 21:57,
archived)
may i ask what is it you call "bed"?
/coat
(
don rico,
Wed 21 Apr 2004, 21:59,
archived)
uhm... some blowup thing at the moment...
has been my bed for 8 months...
(
Mortal Wombatteries not included - Awesome Awesome Awesome,
Wed 21 Apr 2004, 22:00,
archived)
and what does it do?
(please do not reply)
(
don rico,
Wed 21 Apr 2004, 22:03,
archived)
that would be: adding more frames
i guess... adding layers wouldn't actually help in reducing the spazzfactor of the explosion
(
don rico,
Wed 21 Apr 2004, 21:57,
archived)
it would if the frames incrementally increased the size of the explosion
he needs about 2-3 frames to fill each jump in the anim with more of the orange splodge getting bigger each time
and if ur talking image ready - it's layers, not frames.
(
Mortal Wombatteries not included - Awesome Awesome Awesome,
Wed 21 Apr 2004, 21:59,
archived)
i beg for humble forgiveness
it's just bitter flash mx working on my brain...
(
don rico,
Wed 21 Apr 2004, 22:02,
archived)
i will not forgive a man that does not need to be forgived
arise my son, for you have not wronged.
:P
(
Mortal Wombatteries not included - Awesome Awesome Awesome,
Wed 21 Apr 2004, 22:06,
archived)
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