I think ATI have a shader compiler which reads a subset of renderman shaders
and turns them into vs and ps programs
( ,
Thu 27 Jan 2005, 14:35,
archived)
Hmmm...
All I know is Maya > you.
Maya is what I use for everything, It has a rendering engine, and has Mentalray, and can do HDRI, and has Antialiasing, my need to know more about how it renders is not needed.
I just stick it on 1280x960, turn it on Production Quality and click the render button. Wait a few seconds, Badda Bing done :P
( ,
Thu 27 Jan 2005, 14:39,
archived)
Maya is what I use for everything, It has a rendering engine, and has Mentalray, and can do HDRI, and has Antialiasing, my need to know more about how it renders is not needed.
I just stick it on 1280x960, turn it on Production Quality and click the render button. Wait a few seconds, Badda Bing done :P