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# i was wondering how you made it
follow a bendy path
(, Tue 28 Feb 2006, 14:41, archived)
# I started by making a scrolling, tiling train.
Then I used displacement maps (in a similar way to the shear filter) to make it slanty. Two copies of this with opposite slants on them can be combined into one animation to make a kind of braid of trains. Then the polar coorindates filter turns it from a tiling animation to a circular loop.
(, Tue 28 Feb 2006, 14:45, archived)