
Moderately good. I believe Sunshine Elephant uses Ulead, so there can't be too much wrong with it.
( ,
Thu 2 Mar 2006, 4:58,
archived)

problems compressing to a decent size, so's that the gif will be allowed on the board (without moaning)
( ,
Thu 2 Mar 2006, 5:00,
archived)

Usually the number of colo[u]rs, the amount of dithering, and the number of frames. If you click the 4-up tab in Imageready, you can compare the outputs of these and try to find one that suits your needs with the best quality. I have no idea about Ulead, since I've never used it.
( ,
Thu 2 Mar 2006, 5:07,
archived)

there are a couple of additional tricks that sometimes make a huge difference. Not all of them work all of the time, but they're all worth trying.
If your image does NOT contain any transparency, try toggling transparency on/off
Sometimes, reducing colours by just 1 or 2 can suddenly drop 15kb from an image, so always try stepping down a few colours one at a time
Try adding a tiny amount of lossy compression - a setting of just 1 or 2 can sometimes make a huge difference to filesize without any noticable difference in quality
Obviously you can try reducing diffusion or using a different diffusion method BUT if you absolutely have to have lots of diffusion, try stepping down from 100% to 99%... odd though this is, it sometimes drops as much as 30 or 40kb
( ,
Thu 2 Mar 2006, 5:49,
archived)
If your image does NOT contain any transparency, try toggling transparency on/off
Sometimes, reducing colours by just 1 or 2 can suddenly drop 15kb from an image, so always try stepping down a few colours one at a time
Try adding a tiny amount of lossy compression - a setting of just 1 or 2 can sometimes make a huge difference to filesize without any noticable difference in quality
Obviously you can try reducing diffusion or using a different diffusion method BUT if you absolutely have to have lots of diffusion, try stepping down from 100% to 99%... odd though this is, it sometimes drops as much as 30 or 40kb

until I bit the bullet and started getting into Flash.
It's really nice to be able to tween scale, shape, and rotation.

( ,
Thu 2 Mar 2006, 5:28,
archived)
It's really nice to be able to tween scale, shape, and rotation.


Flash... and, in that particular suitcase of things.. I just know I'm gonna be laughed at for asking the question, and I know that I already have a good idea of the answer, but.. I bet the ActionScript doesn't make a damned difference to the final gif image? (in that if I move a circle across the page with ActionScript, the circle won't move in the gif? Am I right, or completely wrong?
( ,
Thu 2 Mar 2006, 5:46,
archived)

Obviously all interactivity will be lost such as roll overs or buttons, but anything moving (such as your circle across a page) will be exported just fine.

the problem with scripted animation in Flash is that it usually takes place on just one frame using the framerate as a kind of timed execution loop. The problem is that Flash exports to gif by converting each frame in Flash to a frame in the gif, and if there's only one frame and the movement on it is scripted, it won't export, at least not in my experience.
( ,
Thu 2 Mar 2006, 5:59,
archived)

Obviously gif doesn't support sound like Flash does, but the animation should export exactly as it appears in your Flash 'movie'.
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Thu 2 Mar 2006, 5:52,
archived)

if it was part of the animation rather than triggered by an event?
I'm ignorant of it and guessing.
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Thu 2 Mar 2006, 6:01,
archived)
I'm ignorant of it and guessing.

but everything scripted that I've tried to export has failed. Actually as a result of this conversation I may try again with more simple examples... the stuff I was trying to export was often complex, in the sense that it was randomly generated at run-time, and the objects didn't really exist in the file until the script created them dynamically. A simple scripted object movement might export, if it was done as a frame by frame incremental change and the frames physically existed in the Flash file... that would kind of defeat the object of scripting it though :)
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Thu 2 Mar 2006, 6:11,
archived)

Where you can position an object and create new frames based on its movement. I can understand what you're saying about the dynamic creation of stuff, it's just kind of suprising that Flash doesn't export the actual animation (the output of the scripts) if they're an automatic part of the file.
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Thu 2 Mar 2006, 6:24,
archived)

was because sometimes I do things better in programming than in imaging (why my images aren't overly wonderful), and I always, always revert to language (logic) than art.
I know that statements wouldn't be exported to a gif file, although I'm not too sure of how a gif file is built and what it coprises of (maybe I'd like to know). But, since Flash was mentioned for exporting GIFs, I just wondered how far Flash could be pushed.??????
/frowns and consitpates with concentration
( ,
Thu 2 Mar 2006, 6:37,
archived)
I know that statements wouldn't be exported to a gif file, although I'm not too sure of how a gif file is built and what it coprises of (maybe I'd like to know). But, since Flash was mentioned for exporting GIFs, I just wondered how far Flash could be pushed.??????
/frowns and consitpates with concentration