
but did you set a delay on the frames?
Sometimes I find setting a very small delay (0.04 of a second) makes things run a lot faster than not setting a delay at all.
You can also avoid losing quality, by trying to choose source images with similar colour schemes. It you mash together pics with, for instance, all blue-ish hues the GIF pallate does nto have to hold many shades of many different colours.
( ,
Tue 23 Oct 2007, 0:00,
archived)
Sometimes I find setting a very small delay (0.04 of a second) makes things run a lot faster than not setting a delay at all.
You can also avoid losing quality, by trying to choose source images with similar colour schemes. It you mash together pics with, for instance, all blue-ish hues the GIF pallate does nto have to hold many shades of many different colours.

and use an effect like overlay or colour to bring down the number of colours into simpler shades, the less contrast of the final image, the less memory it takes up when optimised.
And jack up the lossy.
Oh, and it's worth knowing, any area that doesn't move, doesn't use any extra memory at all to display, so if there's a big area where nothing much is going on, try and make it a totally pure plain unchanging area.
( ,
Tue 23 Oct 2007, 0:54,
archived)
And jack up the lossy.
Oh, and it's worth knowing, any area that doesn't move, doesn't use any extra memory at all to display, so if there's a big area where nothing much is going on, try and make it a totally pure plain unchanging area.